![]() ![]() These shards look identical to actual stars. Most of the songs played at night, however, are used in more than one area.Ī Goomba and a Piranha Plant tell Mario or Luigi that the Power Star was broken into 38 shards by Bowser, and were then spread across the land and town. The music has also been customized, as many tracks have been replaced with songs from other games, and different songs are used for the day and night versions of some areas. Additionally, during the final battle, there are no bombs to throw Bowser into Mario or Luigi must use fireballs instead. The mini bosses were also made more challenging, as they take more hits and some have extra abilities. Bob-ombs now instantly explode on contact and deal four points of damage. The Goombas' speed has been increased, and they now deal three points of damage on contact as opposed to one. The enemies in the game were also made more powerful and difficult to defeat. Additionally, the main HUD display now includes a counter for stars in the overworld areas, barring those with an act selection screen. For the overworld stars, most require some sort of platforming challenge, but don't take long and are easy to get. In Missing Stars, this is the opposite most missions will change the entire layout of levels, adding or removing stars, blocks, and other objects. ![]() In Super Mario 64 and most other hacks of the game, most stars can be obtained out of order, during any mission. Besides the overworld areas and stars, there are two more levels which are handled similarly to normal Super Mario 64 levels. At night, the layout is darker, enemies appear across the worlds, and mini bosses will appear. Most of these give vital hints to where stars are and take the forms of various enemies, such as Goombas, Shy Guys, and Piranha Plants. During the day, there are also fewer enemies and plenty of NPCs that Mario can interact with. The amount of stars that can be obtained during night and day are usually even, with some stars being obtainable during both. This not only changes the aesthetics, but also changes the availability of some stars. When Mario or Luigi transitions between parts of the overworld about five times, the time of day will change. One of the most unique factors of this hack is the use of a dynamic day/night system. The character can be changed on the file select screen using the D-pad. The first noticeable change in the hack proper, past the title screen, is the ability to play as either Mario or Luigi. ![]() ![]() On a side note, the character selection and the final boss both require use of the directional pad, specifically the left and right inputs because of this, you may need to ensure that you have these controls mapped.Ĭurrently, EDark is making a remake of this hack. Beware that the various pipes and sections will change the camera. Oddly, the camera seems to focus on the center of the level when on Lakitu Cam, so using the Mario perspective is recommended. This hack strives on changes during gameplay and progression through the hack. These areas are all large, flat areas with objects such as platforms put into them, which Mario or Luigi must traverse to reach Stars or coins. The format of the hack is also different, as most of the stars are not found in standard courses, but in small overworld areas. It is also one of the most unique hacks, making use of a large number of interesting and unique gimmicks in every one of its "levels". In terms of difficulty, it is relatively straightforward, and in terms of length, it is quite short and not very cryptic. It was initially released in April 2009 and contains 38 Stars. Super Mario 64 The Missing Stars is the first official major ROM hack of Super Mario 64 ever created. ![]()
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